

Exploring the commercial and cultural convergence of music and video games.
An initiative of New York University's Music Business Program.
The Patapon... is a warrior tribe bent on reclaiming its land from the enemy Zigotons. Ultimately, the tribe finds meaning in a loftier goal and that quest leads them, literally, to the far end of the world. The player commands the Patapon in battle through a set of four talking drums, each mapped to one of the standard PlayStation controller face buttons. By tapping out command phrases in time with the game's background beat, the Patapon can be instructed to advance or retreat, attack or defend. Keep the beat well enough and the Patapons reach a fever pitch, during which their attacks are exceptionally potent.
The Boss would be releasing new music through videogames.
-- The only example of games and rock colliding 20 years ago was the Atari 2600 effort, Journey Escape, which featured mullet-haired denim rockers, Journey... So who would have dared believe that, one day, video games would be used by such immense legends of rockery as Def Leppard (Guitar Hero III), Motley Crue (Rock Band), Guns N' Roses (Rock Band 2) and Bruce Springsteen (Guitar Hero World Tour) to debut songs? That's Bruce Springsteen. Born in the USA. The Boss. So massive the whole of the 80s could barely contain him and now, in the 21st Century, he's harnessing the power of games to release new music.
Dederer also said Melodeo is looking at the idea of using the iPhone app store to promote albums before their official release, circumventing the old way of "paying tens or or hundreds of thousands of dollars in... to get the album in heavy rotation on the radio." He continued, "instead of paying for exposure, you let the fans pay for the right to preview the music -- they can't own it, it's going to be streaming -- and have them link through to iTunes to pre-purchase the album."
The company doesn't break out sales or profits by product line, but it was happy to announce that Guitar Hero III has passed the $1 billion sales mark. Guitar Hero: World Tour was the best-selling console game of the quarter, dollar for dollar. And Nintendo may rule the handheld sales charts in number of units shifted, but Guitar Hero: On Tour collected more money than any other handheld game in 2008.
See a pattern here? So do Vivendi-Blizzard's management, and the analysts following the company. In that conference call, the best-selling PC game franchise World of Warcaft was mentioned 15 times, and the equally successful Call Of Duty 20 times. Guitar Hero got 47 mentions, plus another nine for the upcoming Metallica expansion -- more than even "sales" (27 mentions).
We're a bit surpised at how quickly music game sales are falling, but not by the general downturn. Two factors at work here: First, music games sold so amazingly well the past few years the market is approaching its saturation point ... Music games were, basically, a very 2008 sort of fad. And all fads come to an end."
1. PS2 GUITAR HERO WORLD TOUR* ACTIVISION BLIZZARD
2. PS2 MADDEN NFL 09 ELECTRONIC ARTS
3. PS2 GUITAR HERO AEROSMITH* ACTIVISION BLIZZARD
4. PS2 CALL OF DUTY: WORLD AT WAR ACTIVISION BLIZZARD
5. PS2 KINGDOM HEARTS RE: CHAIN OF MEMORIES SQUARE ENIX INC
6. PS2 WWE SMACKDOWN VS. RAW 2009 THQ
7. PS2 NBA 2K9 TAKE 2 INTERACTIVE
8. PS2 ROCK BAND 2 MTV GAMES/ELECTRONIC ARTS
9. PS2 GRAND THEFT AUTO: SAN ANDREAS TAKE 2 INTERACTIVE
10. PS2 ROCK BAND* MTV GAMES/ELECTRONIC ARTS
When [MTV overlord] Van Toffler and I sat down boss to boss, a global quintuple threat takeover was masterminded. The world of entertainment keeps changing, we felt it was the right time to let Snoop Dogg back on MTV so we could continue to run thangs (sic) with music, movies, DVDs and bring hip-hop to 'Rock Band'.
In the game, two different worlds exist. The first is that in which the adventure takes place, and the other being our own world, over the night of the 16th-17th of October, 1849 (the night that Chopin passed away). Though it is commonly accepted that Chopin died of tuberculosis, the game describes him as having a troubled dream (in which he abides in the fantasy realm) that he eventually decides is his true reality, and so leaves his body in the real world behind.
Music in the form of original compositions and some of Chopin’s piano pieces performed by Stanislav Bunin permeate the game. You can collect score pieces and perform them with other characters in the game, as well as finding and unlocking some of Chopin’s greatest musical compositions. There are also cut scenes between chapters in the game that flash to images of early 19th century France and Chopin’s life. At times, these feel almost like history lessons in addition to providing more depth to the story. The cut scenes are surprisingly informative, supplying a good amount of information about Chopin’s patriotism, his life in France, compositions, romance, and illness.
"Building the company in the Boston/Cambridge area, home to MIT, Harvard and other colleges, ensures a deep well of talent, according to Harmonix co-founder and CEO Alex Rigopulos. The Boston area had another big plus a thriving music scene centered on local clubs and the Berklee College of Music.
"...the rise of video games is due in part to their ability to take advantage of new mobile and web technologies that demand expertise in software, design, animation, audio and music. Successful games can also be branched out into ring tones, toys and other forms of merchandise, including the Massachusetts College of Art and the Rhode Island School of Design."